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Itch.io ravenfield
Itch.io ravenfield












itch.io ravenfield

I’m not sure stealth is the right option against thirty – six soldiers in the same square metre. Amusingly there’s a silenced pistol, even though the guns shoot fireballs, it’s broad daylight, and the game points in the direction where you got hit from. Everyone’s health is scaled so that a hit to the head is near – lethal, while everywhere else is a mild inconvenience, such as getting stunned and forced to watch your guy lie down for three seconds. You can headshot the enemies with your “AFK – 420” or whatever the generic AK – 47 ripoff is, or the shotgun if you’re a fan of getting sniped from three hundred metres. I think I’ve played a game like this, but I can’t quite put my finger on which of the six dozen of them… Hmm, a territory – control first – person shooter. You then sprint to the next objective, as there is always sprinting, and shoot all the bad guys to take over their base. You get the option to choose five different guns, or just one, even though you have literally no reason not to carry every weapon you can handle. You play as one nameless civilian in a sea of about ten thousand or so, or more realistically the 199 bots you can spawn before your processor starts crying (sorry, Nano). Sing it with me: “Call of Duty and Battlefield clones”, hey! Bleeding out me guts again It is, however, a very, very discount version of the games you’re already familiar with. I would like to leave it at that, but it isn’t utter tosh. When you top it all off with the default Unity menus, a developer who included a dozen different weapons but only one game mode, and the good old “reload while stunned” bug which is the litmus test for developer competency, and you have something that appears to be a piece of utter tosh.

itch.io ravenfield

Of course low budget block graphics were always popular, as 2006 Newgrounds can attest, but now it’s even more unsettling against engines which can render graphics well, and also Unity. The blocky maps are textured with what seems to be PNGs off Google Images, or otherwise untextured… I saw a section of map textured using the Source orange default, which is an entirely different engine. The third were the graphics, which look like every other trendy game of the now: untextured square men which twist and turn like spaghetti. Speaking as someone who has made a game, during six weeks which would be described as a “religious experience” if I was an idiot, everyone is wrong but me. The second were the forum posts: a desolate wasteland of clickbait, Let’s Plays, and helpful suggestions from people who have never made a game before. Not to say all popular things are bad, except in gaming, where they are. The first were the votes: 1,177 of them, which is at least double the previous highest I’ve seen.

itch.io ravenfield

The warning flags marched in like soldiers, one by one, only to be knocked down as time went by, until there were none, by which point I closed the game.

itch.io ravenfield

#Itch.io ravenfield full#

It is an interesting experiment for the developer to pack it full of ideas, but the daily gameplay is both a grind and a clone of worse games.














Itch.io ravenfield